SoftCode Flags

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Flags are things that are set on players, objects, and rooms to define behaviors and special conditions. For example, an object with the DARK flag set isn't visible to players, an object that is set HALTED is unable to put anything in the queue, and a player flagged WIZARD has special powers. Below is a listing of flags that link to pages which elaborate on their usage.


ABODE(A)
ANSI(X)
ANSIMAP(P)
AUDIBLE(a)
AUDITORIUM(b)
CHOWN_OK(C)
COMPRESS(.)
CONNECTED(c)
DARK(D)
DESTROY_OK(d)
ENTER_OK(e)
FIXED(f)
FLOATING(F)

GAGGED(j)
GOING(G)
HALTED(h)
HAVEN(H)
HEAD(?)
HTML(()
IMMORTAL(i)
IN_CHARACTER(#)
INHERIT(I)
JUMP_OK(J)
KEY(K)
LIGHT(l)
LINK_OK(L)

MONITOR(M)
MYOPIC(m)
NOBLEED(-)
NO_COMMAND(n)
NOSPOOF(N)
OPAQUE(O)
PARENT_OK(Y)
PUPPET(p)
QUIET(Q)
ROBOT(r)
ROYALTY(Z)
SAFE(s)
STAFF(w)

STICKY(S)
TERSE(q)
TRACE(T)
TRANSPARENT(t)
UNFINDABLE(U)
UNINSPECTED(g)
VACATION(|)
VERBOSE(v)
VISUAL(V)
WIZARD(W)
XCODE(X)
SUSPECT(u)
MULTIOK(y)

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