BTMux Admin Guide

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Welcome to the BattletechMUX Administrator's Guide, what will eventually be a more or less one-stop guide for topics such as starting, coding, and working on a BattletechMUX. We will cover SoftCode topics, dip into HardCode, and provide a selection of tips, hints, and advice along the way. If you have any questions about the material within this guide, don't hesitate to stop by the BTMux Portal and ask questions.

Good luck!
--Kelvin McCorvin

Table of Contents

  1. Introduction
  2. Basic SoftCode
  3. Advanced SoftCode Topics
    1. An explanation of the Queue
    2. Semaphores
    3. Over-riding Hardcoded Commands
    4. Object Stacks
    5. Switch-Less Programming
    6. MUX Configuration Directives
    7. Communication System
      1. Creating and Setting up Channels and Channel Objects
      2. Channel Locks
  4. XCODE
    1. Introduction to XCODE
    2. XTYPEs
    3. Setting up MAPs
    4. Setting up MECHs
    5. Using MECHREP Objects
    6. Working with DEBUG Objects
    7. Important XCODE SoftCode Functions and Commands
  5. Other Administrative Topics
    1. Updating help/wizhelp/wiznews/+help Files
    2. Creating Additional Wizards

Credits

clients
development